I’ve been fooling around with 3d studio max recently and vray displacement maps. I made a movie.
(Probably, better quality on youtube HQ)
And a couple of “archtectural” collages with gynoids stolen from Hajime Sorayama (NSFW!), an artist who I admire. He’s a little soft core, but I think his work is striking.
It’s been pretty fun and I’d like to make some more. One problem I’ve run into is how to extract geometry from the displacement map rendering. Basically, the mesh is calculated at render time. (All I’ve modelled in these images is a sphere, cube, and plane.) So the mesh is there, but I can’t export it. If anyone knows how to get it into a .3ds or obj file, please let me know.