Choicelessness

Paintr

Posted in architecture, technology by johnsnavely on October 26, 2008

Saw this video game “tech demo” for The Unfinished Swan. I don’t even know what that means. But the video is some kind of gorgeous.

Vodpod videos no longer available.

more about "The Unfinished Swan – Tech Demo 9/200…", posted with vodpod

There’s something so provocative, even more so here than for a game like Fracture whose demo I also think is pretty cool for landscape-ers, for architectural design. Design and play could be more synonymous.

This is slightly different than something like this:

Vodpod videos no longer available.

more about "ILoveSketch", posted with vodpod

Very cool, but it would still be used essentially to sketch what we already know.

What I’m thinking of always is a very clear idea, already made!

In words, it is “Dogfight” in Gibson’s Burning Chrome.

And on screen it looks like the “ribbons” replay from AceCombat 4. (Sorry for the shitty video, it was the best I could find.)


In my humble opinion, the greatest thing that computation can do for architecture isn’t to reintroduce “calculus”, “parametrics”, or “generative algorithms” (these quotes are bullshitty airquotes), but to bring the fun back into the process of making a building.

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One Response

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  1. morganpinney said, on October 26, 2008 at 3:34 pm

    bring the fun back! right on.


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