Choicelessness

Graphic, but not in a good way

Posted in architecture, Uncategorized by johnsnavely on October 10, 2007

I’ll say this first. Sin City is a not a good graphic novel and a really bad movie.

Buuuut, considering my thesis has been in black and white, stealing some of Frank Miller’s style might not be a bad thing. He knows how to throw down the ink. There are times when it seems like he’s positioned the characters solely to make the composition work in two tones.

Jackson mentioned last night about how black and white (in film) forces shot composition. I think he’s right though I’m struggling to make something similar with architecture.

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